Let’s try making a scaler for thicker legs. It’s important to keep this hierarchy in mind, because when you add a scaler to a bone with child bones, those child bones also get scaled. So, the left thigh is the child bone, and it’s also the parent bone of the left calf. For example, the left hip is the parent bone of the left thigh. The ones on top parent the ones below them. Skeletal hierarchy is basically an organized map of these body parts that show their hierarchy. You have to use this exact name when scaling so that Studio can identify that particular body part you want and scale it properly. Each and every body part of an IMVU avatar has a specific bone name. First, bone names and second, skeletal hierarchy. Now, there are two more things you need to know in order to proceed from here.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |